![]() We flipped on the nano suit’s tactical visor, a kind of souped-up version of the binoculars originally introduced way back with the first Far Cry. ![]() On the streets at night, we battled along crumbled elevated roads (hmm, don’t remember seeing those the last time we were in the real Manhattan, but that’s not important). That particular area of the demo was a sort of interactive cutscene in the sense that although the camera yanked our perspective to important events, we could still nudge it around ourselves, maintaining some sense of immersion. ![]() In fact, we kept thinking back to Cloverfield as we played the demo – never more so than when watching the Metlife building collapsing in a dramatic, slow tilt while the camera wobbled and whipped from one danger to the next. Crisp, grimy textures of broken concrete, exposed rebar, and showering sparks make the whole disaster-movie tone feel realistic.
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